Info: 'Use faster dialogs (Sets some dialogs to B&W)'
DITL_1098.txt
Items: (75 entries)
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Info: ''
35:
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Info: 'Pick spell to cast.'
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Info: ''
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Info: ''
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Info: ''
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Info: ''
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Info: ''
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Info: ''
DITL_1097.txt
Items: (11 entries)
0:
Bounds: x1=289, y1=330, x2=347, y2=350
Type: 4
Info: 'Button'
1:
Bounds: x1=0, y1=0, x2=282, y2=399
Type: -64
Info: '‹'
2:
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Type: -120
Info: ''
3:
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Type: -120
Info: ''
4:
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Type: -120
Info: ''
5:
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Type: -120
Info: ''
6:
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Type: -120
Info: ''
7:
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Type: -120
Info: ''
8:
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Type: -128
Info: ''
9:
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Type: -128
Info: ''
10:
Bounds: x1=202, y1=368, x2=265, y2=391
Type: -128
Info: ''
DITL_1096.txt
Items: (11 entries)
0:
Bounds: x1=295, y1=206, x2=353, y2=226
Type: 4
Info: 'Button'
1:
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Type: -64
Info: '€'
2:
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Type: -120
Info: ''
3:
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Type: -120
Info: ''
4:
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Type: -120
Info: ''
5:
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Type: -120
Info: ''
6:
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Type: -120
Info: ''
7:
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Type: -128
Info: ''
8:
Bounds: x1=23, y1=270, x2=86, y2=293
Type: -128
Info: ''
9:
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Type: -128
Info: ''
10:
Bounds: x1=70, y1=98, x2=237, y2=114
Type: -120
Info: ''
DITL_1095_View.txt
Items: (11 entries)
0:
Bounds: x1=484, y1=355, x2=542, y2=375
Type: 4
Info: 'OK'
1:
Bounds: x1=426, y1=386, x2=458, y2=418
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=60, y1=27, x2=541, y2=75
Type: -120
Info: 'SCROLLING THE SCREEN - When looking in town or combat, clicking the gray border of the view screen shifts the view around. Similarly, you can target people offscreen in combat by clicking on the terrain border.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: VALUABLE INFO'
5:
Bounds: x1=60, y1=126, x2=543, y2=176
Type: -120
Info: 'For every (about) 100 experience a character gets, he/she gains a level. With each level comes more health and skill points. The latter may be traded at a trainer for better skills. '
6:
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Type: -120
Info: 'EXPERIENCE - When you kill a monster, the character striking the death blow gets a bunch of experience, and everyone else gets a lesser amount. When a monster dies of poison, everyone splits the experience.'
7:
Bounds: x1=60, y1=177, x2=549, y2=210
Type: -120
Info: 'STORING ITEMS - Should you get too many items to carry, there are 3 places in the game where they can be stored. You only have to find them.'
8:
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Type: -120
Info: 'SAVING MAPS - Your maps are saved in your save files. To stop doing this (and make the save files much smaller) you can turn off Saved Maps on the Preferences screen.HELPFUL HINTS - Many useful tips are available under the 'Library' menu.'
9:
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Type: -120
Info: 'SEARCHING - To search a barrel, crate, desk, etc. or open a chest, stand adjacent and look at it.'
10:
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Type: -120
Info: 'HEALTH WARNING - When a blow knocks you down to 0 health, you are warned by a coughing noise.'
DITL_1094_View.txt
Items: (4 entries)
0:
Bounds: x1=345, y1=132, x2=403, y2=152
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '2'
2:
Bounds: x1=50, y1=6, x2=402, y2=73
Type: -120
Info: 'Suddenly, the Shareware Demon appears! It says "Ahem. Nearby is a horrendous chasm, which can only be passed by those who have paid their shareware fee."'
3:
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Type: -120
Info: '"To find out how to perform this blessed act, select 'Shareware Info' on the title screen." It waves and disappears in a puff of sulphurous smoke.'
DITL_1093_Trap.txt
Items: (4 entries)
0:
Bounds: x1=238, y1=46, x2=296, y2=66
Type: 4
Info: 'Cancel'
1:
Bounds: x1=169, y1=46, x2=227, y2=66
Type: 4
Info: 'OK'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '('
3:
Bounds: x1=48, y1=6, x2=296, y2=39
Type: -120
Info: 'This item will be gone forever. Still drop it?'
DITL_1092_View.txt
Items: (10 entries)
0:
Bounds: x1=484, y1=400, x2=542, y2=420
Type: 4
Info: 'OK'
1:
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Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
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Type: -120
Info: 'While playing Exile, you will meet many, many beings who want to kill you, both outdoors and in dungeons. When you are attacked outdoors, a battlefield will appear. When attacked in town, press the sword button to start combat. '
4:
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Type: -120
Info: 'EXILE HELP: COMBAT'
5:
Bounds: x1=60, y1=160, x2=543, y2=210
Type: -120
Info: 'During combat, each of your characters go, one after another, then the monsters act. Move into a monster to attack it. If you press the 'Active' button, only the currently active PC will act until you press it again.'
6:
Bounds: x1=60, y1=93, x2=543, y2=159
Type: -120
Info: 'When monsters hit you, you are damaged and lose health points. When a blow would take you below 0 health, you end up at 0 health. If you take damage when at 0 health, you die. If you take a lot of damage while at 0 health, you turn to dust.'
7:
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Type: -120
Info: 'When you use poison during combat, you poison your melee weapon or arrows (thrown weapons cannot be poisoned). The next several monsters you hit will take a lot of extra damage over time. '
8:
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Type: -120
Info: 'There are five sorts of weapons: edged, bashing, and pole, which are hand-to-hand weapons, and bow and thrown missile, which are missile weapons. You can buy skill in each of the five weapon types, which makes them hit more often.'
9:
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Type: -120
Info: 'Equipping armor makes monster's blows do less damage. However, heavy armor makes you less likely to hit. Don't wear heavy armor if your weapon skill is low. You can equip two weapons, but this makes you MUCH less likely to hit.'
DITL_1091_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=63, x2=297, y2=83
Type: 4
Info: 'Cancel'
1:
Bounds: x1=152, y1=63, x2=230, y2=83
Type: 4
Info: 'New Game'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: ','
3:
Bounds: x1=48, y1=6, x2=297, y2=55
Type: -120
Info: 'Starting over will delete the current party. Are you sure you want to do this?'
DITL_1090_View.txt
Items: (13 entries)
0:
Bounds: x1=436, y1=362, x2=494, y2=382
Type: 4
Info: 'OK'
1:
Bounds: x1=376, y1=385, x2=408, y2=417
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
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Type: -120
Info: 'During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g'). Then, on the Get Item window, click on the item to grab.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: ITEMS'
5:
Bounds: x1=60, y1=141, x2=484, y2=191
Type: -120
Info: 'To do something with an item, move to the inventory page for the character holding it. You will see the PC's items listed, each with three buttons by it.'
6:
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Type: -120
Info: 'To equip or unequip an item, click on its name. The four buttons act as follows: See a description of the item Give to another PC Use the item Drop the item'
7:
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Type: -120
Info: 'Items from slain monsters normally appear unidentified. To identify them, take them to a sage in one of the towns. Alternately, buying Item Lore skill makes gives you a chance for the monsters treasure to appear already identified.'
8:
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Type: -120
Info: 'If hostile monsters are near, you can get all adjacent items when you hit 'g'. If no enemies are near, you can get all objects within several spaces. '
9:
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Type: -128
Info: ''
10:
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Type: -128
Info: ''
11:
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Type: -128
Info: ''
12:
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Type: -128
Info: ''
DITL_1089_View.txt
Items: (10 entries)
0:
Bounds: x1=438, y1=372, x2=496, y2=392
Type: 4
Info: 'OK'
1:
Bounds: x1=379, y1=366, x2=411, y2=398
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=60, y1=27, x2=483, y2=75
Type: -120
Info: 'To get anywhere in Exile, you will need to talk at great length to the people around you. To talk to someone, click on the mouth button and then on the person to talk to.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: TALKING AND SHOPS'
5:
Bounds: x1=60, y1=77, x2=484, y2=142
Type: -120
Info: 'In the talk window, type the thing to ask about (always a single word) and hit enter. Everyone responds to: 'look' 'name' 'job'Saying 'bye' ends the conversation. '
6:
Bounds: x1=60, y1=263, x2=496, y2=329
Type: -120
Info: 'Talking to people is how you buy things, such as food or training. Usually, just saying 'buy' works. Sometimes, however, you have to say the specific thing they sell: if Albert says "I identify things." ask about 'identify.''
7:
Bounds: x1=60, y1=196, x2=484, y2=261
Type: -120
Info: 'Some people may provide valuable hints about what others know about. For example, if someone says "You should ask Tor about supplies," when you meet Tor 'supplies' should be one of the first things you ask about.'
8:
Bounds: x1=60, y1=144, x2=496, y2=194
Type: -120
Info: 'You can figure out other things to ask the people about by picking words out of what they say. If JimBob says "I love killing Nephilim," 'killing' and 'Nephilim' are likely bets.'
9:
Bounds: x1=60, y1=331, x2=496, y2=365
Type: -120
Info: 'Due to finite memory, people will generally not have more to say about everything they talk about, just the important things.'
DITL_1088_View.txt
Items: (11 entries)
0:
Bounds: x1=433, y1=385, x2=491, y2=405
Type: 4
Info: 'OK'
1:
Bounds: x1=398, y1=375, x2=430, y2=407
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '3'
3:
Bounds: x1=60, y1=23, x2=483, y2=71
Type: -120
Info: 'There are two sorts of magic spells: mage spells and priest spells. There are 62 spells of each type, each with a level of one to seven.'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: MAGIC'
5:
Bounds: x1=60, y1=71, x2=483, y2=136
Type: -120
Info: 'You can only cast mage (or priest) spells of a level as high as your Mage (or Priest) Spells skill. Casting a spell costs spell points (the amount given in the Pick Spell window). Option-clicking on a spell button gives a description.'
6:
Bounds: x1=60, y1=283, x2=477, y2=316
Type: -120
Info: 'Mage spells cannot be cast by someone wearing bulky armor (although armor can be put on after the spells are cast). '
7:
Bounds: x1=60, y1=218, x2=484, y2=283
Type: -120
Info: 'You start automatically knowing most spells up to level 3. Other spells you have to track down. Some are known by sages who can teach them to you (for a price). Others must be found in dungeons and ruins.'
8:
Bounds: x1=60, y1=136, x2=496, y2=186
Type: -120
Info: 'When you decide to cast a spell, you will be a given a list of spells with green lights next to the spells you are currently able to cast (and not those that you are, say, too low a level to cast).'
9:
Bounds: x1=60, y1=316, x2=484, y2=378
Type: -120
Info: 'IMPORTANT: Spell effects are cumulative. Two poison spells do more than twice the damage of one poison spell. If a fear spell doesn't work, the next one will be more likely to. Casting 3 bless spells on a PC will make him/her a powerhouse.'
10:
Bounds: x1=60, y1=186, x2=492, y2=218
Type: -120
Info: 'WARNING: Spells cast by a PC with 1, 2 or 3 intelligence will be very weak!'
DITL_1086_View.txt
Items: (3 entries)
0:
Bounds: x1=246, y1=46, x2=304, y2=66
Type: 4
Info: 'Under'
1:
Bounds: x1=177, y1=46, x2=235, y2=66
Type: 4
Info: 'Land'
2:
Bounds: x1=50, y1=6, x2=304, y2=38
Type: -120
Info: 'You have come to a dock/bridge. Pilot under it or land?'
DITL_1084_View.txt
Items: (11 entries)
0:
Bounds: x1=468, y1=348, x2=526, y2=368
Type: 4
Info: 'OK'
1:
Bounds: x1=416, y1=346, x2=448, y2=378
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=50, y1=6, x2=530, y2=87
Type: -120
Info: 'BUGS: Alas, though we tried, we probably didn't get all the bugs and typos out of Exile II. Should you find one, a bug report form is enclosed with the game. Also, E-mail addresses for comments are available on the About Exile II page.'
4:
Bounds: x1=50, y1=89, x2=515, y2=153
Type: -120
Info: 'HINTS: Still can't find the Crystal Souls? The Test of Mind driving you out of yours? Tired of talking to people, and just want to go out and kill? Then get the Exile II: Crystal Souls hint book!'
5:
Bounds: x1=50, y1=155, x2=516, y2=203
Type: -120
Info: 'The hint book can be had for a mere $7. For an order form, run "Exile II Instructions/Order Form", which should have come with Exile II. Alternately, send check (to Fantasoft, LLC) or money order to...'
6:
Bounds: x1=49, y1=274, x2=526, y2=340
Type: -120
Info: 'COMMENTS: We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to the address on the About Exile II page. Don't send comments to the address above. They don't want them.'
7:
Bounds: x1=50, y1=205, x2=136, y2=220
Type: -120
Info: 'THE ADDRESS: '
8:
Bounds: x1=565, y1=241, x2=753, y2=305
Type: -120
Info: 'Fantasoft LLC.C/O RegistrationPO Box 1844Waukesha, WI 53187-1844 '
9:
Bounds: x1=277, y1=229, x2=504, y2=262
Type: -120
Info: 'Payment by credit card is available. Call (608) 249-5418.'
10:
Bounds: x1=62, y1=222, x2=268, y2=271
Type: -120
Info: 'Fantasoft, LLCPO Box 14261Madison, WI 53714-0261'
DITL_1083_View.txt
Items: (10 entries)
0:
Bounds: x1=440, y1=312, x2=498, y2=332
Type: 4
Info: 'OK'
1:
Bounds: x1=50, y1=6, x2=506, y2=22
Type: -120
Info: 'EXILE II: CRYSTAL SOULS v1.0.1'
2:
Bounds: x1=50, y1=90, x2=156, y2=106
Type: -120
Info: 'Thanks to:'
3:
Bounds: x1=56, y1=108, x2=505, y2=174
Type: -120
Info: 'Shirley Vogel, for making me to do this, and for being tolerant.Both my friends and the good people of talk.bizarre, for letting me put them in the game.Brandt Despain, Lane Foulk, and BeadleB, for testing since day 1.'
4:
Bounds: x1=56, y1=174, x2=506, y2=223
Type: -120
Info: 'Richard Garriott, and my many other inspirations.Comedy Central, for being excellent programming background noise.'
5:
Bounds: x1=50, y1=258, x2=503, y2=292
Type: -120
Info: 'Exile II was created on a PowerMac 6100 using CodeWarrior, development system of the Gods. It is written in C.'
6:
Bounds: x1=50, y1=295, x2=324, y2=313
Type: -120
Info: 'Enjoy playing!'
7:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
8:
Bounds: x1=50, y1=225, x2=505, y2=256
Type: -120
Info: '"Exile II: Crystal Souls" and Spiderweb Software are trademarks of Spiderweb Software.'
9:
Bounds: x1=50, y1=24, x2=501, y2=88
Type: -120
Info: 'Exile II is distributed by Fantasoft, LLC, creator of other fine fantasy games. If you like Exile II, be sure to look for Realmz! It's a Mac-only fantasy role-playing game with many scenarios out, and more to come!'
DITL_1082_View.txt
Items: (27 entries)
0:
Bounds: x1=414, y1=380, x2=472, y2=400
Type: 4
Info: 'OK'
1:
Bounds: x1=346, y1=371, x2=378, y2=403
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: THE STATUS SCREEN'
4:
Bounds: x1=62, y1=25, x2=446, y2=74
Type: -120
Info: 'The status screen is the box to the upper right of the Exile window. To flip through its pages, click the arrows. There are also keyboard shortcuts:'
5:
Bounds: x1=78, y1=76, x2=445, y2=157
Type: -120
Info: '0 or '=': Go to Party Roster page. If you click on a PCs name, you go to his/her page.1 - 6 : Go to that PCs stat page. Click on the page itself to go to the PCs inventory.9 : Go to Special items page.'
6:
Bounds: x1=62, y1=322, x2=445, y2=373
Type: -120
Info: 'HELPFUL TIP: When in combat, typing 'z' or '0' on the keypad takes you to the stat page of the active PC. Hitting it again takes you to the PCs inventory page.'
7:
Bounds: x1=62, y1=158, x2=453, y2=223
Type: -120
Info: 'PARTY ROSTER: This lists the names of your party members, their health and magic points, and two buttons. Click on the left buttons of 2 PCs to have them switch places. The right button drops a PC permanently.'
8:
Bounds: x1=62, y1=224, x2=441, y2=240
Type: -120
Info: 'Below each PCs name are graphics to show its status:'
Info: 'Your PCs will act one at a time. To move, click on the terrain screen in the direction you want to move, or use the keypad. To have the PC stand ready, click on him/her. The buttons on the bottom act as follows:'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: COMBAT COMMANDS'
5:
Bounds: x1=63, y1=324, x2=539, y2=373
Type: -120
Info: 'Outdoors, you can only end combat when all foes are dead.In an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town.'
6:
Bounds: x1=63, y1=182, x2=538, y2=217
Type: -120
Info: 'Active - Either make only current character active, or switch back to having entire party active.'
7:
Bounds: x1=20, y1=230, x2=277, y2=311
Type: -120
Info: 'Each PC gets a base 4 action pts. Each action uses some up. Heavy armor and being webbed or slowed reduces the total, and being hasted increases it. The cost of each action is ...'
8:
Bounds: x1=186, y1=80, x2=506, y2=180
Type: -64
Info: 'q'
9:
Bounds: x1=281, y1=221, x2=556, y2=321
Type: -64
Info: 's'
10:
Bounds: x1=63, y1=80, x2=177, y2=96
Type: -120
Info: 'Combat buttons:'
DITL_1080_View.txt
Items: (11 entries)
0:
Bounds: x1=431, y1=387, x2=489, y2=407
Type: 4
Info: 'OK'
1:
Bounds: x1=369, y1=382, x2=401, y2=414
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=60, y1=27, x2=483, y2=75
Type: -120
Info: 'To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.The action buttons (and the equivalent keys) are:'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: TOWN COMMANDS'
5:
Bounds: x1=60, y1=277, x2=490, y2=325
Type: -120
Info: 'To read a sign, open a chest, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map. Move into a door to open it.'
6:
Bounds: x1=60, y1=328, x2=490, y2=379
Type: -120
Info: 'To board a boat, move onto it. To leave it, steer it onto land. You close a door by Using it. Some doors are locked - you can pick or bash open the lock when you move into them.'
7:
Bounds: x1=60, y1=226, x2=488, y2=275
Type: -120
Info: 'When talking, looking, or using, first click on the relevant button, and then click on the space to act on. When looking, you can click on the terrain screen border to scroll the view.'
8:
Bounds: x1=105, y1=99, x2=425, y2=199
Type: -64
Info: 'r'
9:
Bounds: x1=60, y1=77, x2=178, y2=93
Type: -120
Info: 'Talk buttons:'
10:
Bounds: x1=60, y1=208, x2=489, y2=224
Type: -120
Info: 'For help with talking, select Talk Help from the help menu.'
DITL_1079_View.txt
Items: (11 entries)
0:
Bounds: x1=424, y1=372, x2=482, y2=392
Type: 4
Info: 'OK'
1:
Bounds: x1=380, y1=370, x2=412, y2=402
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '?'
3:
Bounds: x1=63, y1=27, x2=485, y2=61
Type: -120
Info: 'To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party.The buttons on the bottom act as follows:'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: OUTDOOR COMMANDS'
5:
Bounds: x1=67, y1=197, x2=484, y2=231
Type: -120
Info: 'To read a sign, stand adjacent to it and look at it. To enter a town/dungeon/tower/pit. etc., move onto it.'
6:
Bounds: x1=67, y1=281, x2=484, y2=331
Type: -120
Info: 'To board a boat, move onto it. To disembark, steer it onto land. To investigate a special (specials are marked with small white circles), move onto it. Boats cannot move diagonally.'
7:
Bounds: x1=63, y1=64, x2=234, y2=80
Type: -120
Info: 'Outdoor buttons: '
8:
Bounds: x1=67, y1=332, x2=483, y2=365
Type: -120
Info: 'SECRET PASSAGES: Some walls have secret passages. To find them, walk into the wall.'
9:
Bounds: x1=67, y1=232, x2=483, y2=280
Type: -120
Info: 'TIME SAVER: Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction. This works in towns (and for talking, etc.) too.'
10:
Bounds: x1=116, y1=87, x2=436, y2=187
Type: -64
Info: 'p'
DITL_1078_View.txt
Items: (4 entries)
0:
Bounds: x1=345, y1=117, x2=403, y2=137
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
2:
Bounds: x1=50, y1=6, x2=405, y2=73
Type: -120
Info: 'You have now registered Exile II! Thank you very much! You have just not only done your part to keep the shareware concept alive, but also made it more likely that other games like this will follow.'
3:
Bounds: x1=50, y1=75, x2=403, y2=110
Type: -120
Info: 'Please don't pass on or upload this copy of Exile II. Help protect the Shareware Concept!'
DITL_1077_View.txt
Items: (3 entries)
0:
Bounds: x1=247, y1=110, x2=305, y2=130
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '='
2:
Bounds: x1=50, y1=6, x2=304, y2=102
Type: -120
Info: 'That was not a correct registration code. If you believe you entered it wrong, please try again. If it still doesn't work, contact Fantasoft or Jeff Vogel (at the address on the About Exile II screen).'
DITL_1076_View.txt
Items: (3 entries)
0:
Bounds: x1=209, y1=112, x2=307, y2=132
Type: 4
Info: 'Exit Exile'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '='
2:
Bounds: x1=50, y1=6, x2=305, y2=105
Type: -120
Info: 'Exile II is unable to read one of these files: 'town data', 'outdoor data'. Possibly, one of them is corrupt or not in the Exile II directory. Also, some extension may be making them unreadable by the game.'
DITL_1075_View.txt
Items: (7 entries)
0:
Bounds: x1=245, y1=134, x2=303, y2=154
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
2:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'REGISTRATION: To register this copy, enter the key you received when you paid into the box below, and hit return.'
3:
Bounds: x1=173, y1=107, x2=275, y2=123
Type: 16
Info: ''
4:
Bounds: x1=50, y1=106, x2=164, y2=124
Type: -120
Info: 'Enter key here:'
5:
Bounds: x1=215, y1=80, x2=290, y2=98
Type: -120
Info: ''
6:
Bounds: x1=50, y1=80, x2=208, y2=98
Type: -120
Info: 'Your registration code:'
DITL_1074_View.txt
Items: (3 entries)
0:
Bounds: x1=153, y1=81, x2=304, y2=101
Type: 4
Info: 'Back to the game...'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
2:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'This is already a registered copy of Exile II. Thank you very much - your payment will help us put out more and better games.'
DITL_1073_View.txt
Items: (12 entries)
0:
Bounds: x1=462, y1=352, x2=520, y2=372
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
2:
Bounds: x1=49, y1=6, x2=288, y2=22
Type: -120
Info: 'EXILE II REGISTRATION INFO:'
3:
Bounds: x1=49, y1=52, x2=507, y2=115
Type: -120
Info: 'Exile II is being sold on a Shareware basis. This copy contains the first third of the game Exile II, at full functionality. You get access to the rest of the game when you register (i.e. pay). Please support the shareware concept!'
4:
Bounds: x1=130, y1=30, x2=303, y2=46
Type: -120
Info: 'YOUR REGISTRATION CODE:'
5:
Bounds: x1=49, y1=117, x2=506, y2=182
Type: -120
Info: 'Registration instructions: Exile II is $25, payable by check (made out to Fantasoft) or money order. A complete hint booklet is also available for $7. Foreign orders welcome (outside U.S. add $3 S&H)! '
6:
Bounds: x1=309, y1=30, x2=384, y2=46
Type: -120
Info: ''
7:
Bounds: x1=49, y1=184, x2=521, y2=234
Type: -120
Info: 'A complete order form is available in the file "Exile II Instructions/Order Form." Double click on it, hit the Registration Form button, and select print. Alternately...'
8:
Bounds: x1=49, y1=241, x2=168, y2=256
Type: -120
Info: 'SEND PAYMENT TO:'
9:
Bounds: x1=49, y1=312, x2=496, y2=345
Type: -120
Info: 'EXILE II BUNDLE OFFER - Get Exile II, the Exile II Character Editor, and the Exile II hint book for only $35!'
10:
Bounds: x1=172, y1=241, x2=353, y2=305
Type: -120
Info: 'Fantasoft LLC.C/O RegistrationPO Box 14261Madison, WI 53714-0261'
11:
Bounds: x1=360, y1=248, x2=519, y2=296
Type: -120
Info: 'Payment by credit card is available! Call (608) 249-5418.'
DITL_1072_View.txt
Items: (25 entries)
0:
Bounds: x1=440, y1=364, x2=498, y2=384
Type: 4
Info: 'OK'
1:
Bounds: x1=405, y1=354, x2=437, y2=386
Type: -128
Info: ''
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '3'
3:
Bounds: x1=60, y1=23, x2=479, y2=56
Type: -120
Info: 'There are a wide variety of magical walls and barriers which you can create and will encounter...'
4:
Bounds: x1=50, y1=6, x2=285, y2=22
Type: -120
Info: 'EXILE HELP: MAGIC BARRIERS'
5:
Bounds: x1=49, y1=58, x2=225, y2=109
Type: -120
Info: 'Wall of Fire - The weakest wall. Short lived and low damage.'
6:
Bounds: x1=49, y1=259, x2=228, y2=307
Type: -120
Info: 'Stinking Cloud - Lasts a short time, and curses anyone who enters.'
7:
Bounds: x1=49, y1=209, x2=229, y2=258
Type: -120
Info: 'Wall of Blades - Long lasting, and does the most damage of the wall spells.'
8:
Bounds: x1=49, y1=110, x2=225, y2=159
Type: -120
Info: 'Wall of Force - Does more damage than a Wall of Fire and lasts a bit longer.'
9:
Bounds: x1=284, y1=58, x2=500, y2=121
Type: -120
Info: 'Web - Lasts until walked through. Slows down the victim, and interfers with attacks. Pause to clean off webs.'
10:
Bounds: x1=49, y1=160, x2=229, y2=208
Type: -120
Info: 'Wall of Ice - Does as much damage as a Wall of Force, but lasts much longer.'
11:
Bounds: x1=284, y1=122, x2=499, y2=188
Type: -120
Info: 'Antimagic Field - Spells cannot be casts while in this, nor may they be targeted into it. It fades eventually.'
12:
Bounds: x1=284, y1=189, x2=498, y2=253
Type: -120
Info: 'Fire Barrier - Permanent. Only removable by Dispel Barrier spell. Damages anyone who walks into it. Blocks quickfire.'
13:
Bounds: x1=284, y1=254, x2=497, y2=287
Type: -120
Info: 'Force Barrier - Like Fire Barrier, but cannot be moved through.'
14:
Bounds: x1=49, y1=308, x2=498, y2=357
Type: -120
Info: 'Quickfire - The most deadly of the barriers, once created it spreads through the dungeon/town destroying everything. It can only be blocked by the two barrier spells. Antimagic fields slow it down.'
15:
Bounds: x1=15, y1=58, x2=43, y2=94
Type: -128
Info: ''
16:
Bounds: x1=15, y1=110, x2=43, y2=146
Type: -128
Info: ''
17:
Bounds: x1=15, y1=160, x2=43, y2=196
Type: -128
Info: ''
18:
Bounds: x1=15, y1=209, x2=43, y2=245
Type: -128
Info: ''
19:
Bounds: x1=15, y1=259, x2=43, y2=295
Type: -128
Info: ''
20:
Bounds: x1=15, y1=308, x2=43, y2=344
Type: -128
Info: ''
21:
Bounds: x1=250, y1=59, x2=278, y2=95
Type: -128
Info: ''
22:
Bounds: x1=250, y1=123, x2=278, y2=159
Type: -128
Info: ''
23:
Bounds: x1=250, y1=189, x2=278, y2=225
Type: -128
Info: ''
24:
Bounds: x1=250, y1=254, x2=278, y2=290
Type: -128
Info: ''
DITL_1071_View.txt
Items: (5 entries)
0:
Bounds: x1=247, y1=94, x2=305, y2=114
Type: 4
Info: 'Yes'
1:
Bounds: x1=156, y1=94, x2=236, y2=114
Type: 4
Info: 'Exit Exile'
2:
Bounds: x1=52, y1=94, x2=148, y2=114
Type: 4
Info: 'Try to play'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '='
4:
Bounds: x1=50, y1=6, x2=304, y2=86
Type: -120
Info: 'This game is best with 256 Color Quickdraw, which you have on your system. It plays acceptably well with 16 colors. Would you like the graphics device set to 256 colors?'
DITL_1070_View.txt
Items: (3 entries)
0:
Bounds: x1=207, y1=81, x2=286, y2=101
Type: 4
Info: 'Go for it!'
1:
Bounds: x1=119, y1=81, x2=200, y2=101
Type: 4
Info: 'Exit Exile'
2:
Bounds: x1=10, y1=7, x2=286, y2=73
Type: -120
Info: 'Unfortunately, this game requires 8-bit Color Quickdraw to run optimally. It may work with less, albeit unaesthetically. Do you wish to try?'
DITL_1069_3-c.txt
Items: (6 entries)
0:
Bounds: x1=272, y1=114, x2=338, y2=134
Type: 4
Info: 'Restore'
1:
Bounds: x1=197, y1=114, x2=262, y2=134
Type: 4
Info: 'Restart'
2:
Bounds: x1=132, y1=114, x2=190, y2=134
Type: 4
Info: 'Quit'
3:
Bounds: x1=6, y1=6, x2=78, y2=78
Type: -64
Info: '%'
4:
Bounds: x1=85, y1=6, x2=338, y2=40
Type: -120
Info: 'You have fallen, yet more victims to the chaos ravaging your homeland.'
5:
Bounds: x1=85, y1=41, x2=338, y2=105
Type: -120
Info: 'Oh well. There are others who may be able to help expel the vicious troops of the Empire from your land. One can hope...'
DITL_1068.txt
Items: (60 entries)
0:
Bounds: x1=389, y1=316, x2=447, y2=336
Type: 4
Info: 'Done'
1:
Bounds: x1=0, y1=0, x2=347, y2=365
Type: -64
Info: '“'
2:
Bounds: x1=54, y1=10, x2=316, y2=26
Type: -120
Info: 'Recharge Items:'
3:
Bounds: x1=354, y1=7, x2=429, y2=23
Type: -120
Info: 'Item'
4:
Bounds: x1=277, y1=335, x2=340, y2=358
Type: -128
Info: ''
5:
Bounds: x1=77, y1=53, x2=100, y2=76
Type: 0
Info: ''
6:
Bounds: x1=132, y1=57, x2=272, y2=73
Type: -120
Info: ''
7:
Bounds: x1=288, y1=57, x2=338, y2=73
Type: -120
Info: ''
8:
Bounds: x1=77, y1=76, x2=100, y2=99
Type: 0
Info: ''
9:
Bounds: x1=132, y1=80, x2=272, y2=96
Type: -120
Info: ''
10:
Bounds: x1=288, y1=80, x2=338, y2=96
Type: -120
Info: ''
11:
Bounds: x1=77, y1=99, x2=100, y2=122
Type: 0
Info: ''
12:
Bounds: x1=132, y1=103, x2=272, y2=119
Type: -120
Info: ''
13:
Bounds: x1=288, y1=103, x2=338, y2=119
Type: -120
Info: ''
14:
Bounds: x1=77, y1=122, x2=100, y2=145
Type: 0
Info: ''
15:
Bounds: x1=132, y1=126, x2=272, y2=142
Type: -120
Info: ''
16:
Bounds: x1=288, y1=126, x2=338, y2=142
Type: -120
Info: ''
17:
Bounds: x1=77, y1=145, x2=100, y2=168
Type: 0
Info: ''
18:
Bounds: x1=132, y1=149, x2=272, y2=165
Type: -120
Info: ''
19:
Bounds: x1=288, y1=149, x2=338, y2=165
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DITL_1067_3-c.txt
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DITL_1066_3-c.txt
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DITL_1065_3-c.txt
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DITL_1064_View.txt
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DITL_1063_View.txt
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DITL_1062_View.txt
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DITL_1061_Trap.txt
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DITL_1054_Trap.txt
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DITL_1053_Trap.txt
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DITL_1052.txt
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DITL_1010.txt
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DITL_999.txt
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DITL_998.txt
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DITL_997.txt
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DITL_996.txt
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DITL_995.txt
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DITL_993_3-c.txt
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DITL_992.txt
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DITL_991.txt
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DITL_990.txt
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Type: -120
Info: ''
30:
Bounds: x1=304, y1=90, x2=336, y2=106
Type: -120
Info: ''
31:
Bounds: x1=304, y1=115, x2=336, y2=131
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32:
Bounds: x1=304, y1=140, x2=336, y2=156
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Info: ''
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Info: ''
35:
Bounds: x1=29, y1=359, x2=215, y2=375
Type: -120
Info: 'Pick spell to cast.'
36:
Bounds: x1=102, y1=219, x2=116, y2=229
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Info: ''
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Bounds: x1=102, y1=231, x2=116, y2=241
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Info: ''
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Info: ''
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Info: ''
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Info: ''
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Info: ''
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Info: ''
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Info: ''
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Info: ''
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70:
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71:
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72:
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74:
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Info: ''
DITL_989.txt
Items: (59 entries)
0:
Bounds: x1=312, y1=333, x2=370, y2=353
Type: 4
Info: 'Done'
1:
Bounds: x1=426, y1=278, x2=484, y2=298
Type: 4
Info: 'Cancel'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: ','
3:
Bounds: x1=90, y1=28, x2=234, y2=44
Type: -120
Info: ''
4:
Bounds: x1=79, y1=50, x2=177, y2=70
Type: 4
Info: 'Race/Special'
5:
Bounds: x1=181, y1=50, x2=239, y2=70
Type: 4
Info: 'Skills'
6:
Bounds: x1=243, y1=50, x2=301, y2=70
Type: 4
Info: 'Name'
7:
Bounds: x1=305, y1=50, x2=363, y2=70
Type: 4
Info: 'Graphic'
8:
Bounds: x1=243, y1=26, x2=301, y2=46
Type: 4
Info: 'Create'
9:
Bounds: x1=305, y1=26, x2=363, y2=46
Type: 4
Info: 'Delete'
10:
Bounds: x1=50, y1=28, x2=90, y2=44
Type: -120
Info: 'PC #1'
11:
Bounds: x1=90, y1=78, x2=234, y2=94
Type: -120
Info: ''
12:
Bounds: x1=79, y1=100, x2=177, y2=120
Type: 4
Info: 'Race/Special'
13:
Bounds: x1=181, y1=100, x2=239, y2=120
Type: 4
Info: 'Skills'
14:
Bounds: x1=243, y1=100, x2=301, y2=120
Type: 4
Info: 'Name'
15:
Bounds: x1=305, y1=100, x2=363, y2=120
Type: 4
Info: 'Graphic'
16:
Bounds: x1=243, y1=76, x2=301, y2=96
Type: 4
Info: 'Create'
17:
Bounds: x1=305, y1=76, x2=363, y2=96
Type: 4
Info: 'Delete'
18:
Bounds: x1=50, y1=78, x2=90, y2=94
Type: -120
Info: 'PC #2'
19:
Bounds: x1=90, y1=128, x2=234, y2=144
Type: -120
Info: ''
20:
Bounds: x1=79, y1=150, x2=177, y2=170
Type: 4
Info: 'Race/Special'
21:
Bounds: x1=181, y1=150, x2=239, y2=170
Type: 4
Info: 'Skills'
22:
Bounds: x1=243, y1=150, x2=301, y2=170
Type: 4
Info: 'Name'
23:
Bounds: x1=305, y1=150, x2=363, y2=170
Type: 4
Info: 'Graphic'
24:
Bounds: x1=243, y1=126, x2=301, y2=146
Type: 4
Info: 'Create'
25:
Bounds: x1=305, y1=126, x2=363, y2=146
Type: 4
Info: 'Delete'
26:
Bounds: x1=50, y1=128, x2=90, y2=144
Type: -120
Info: 'PC #3'
27:
Bounds: x1=90, y1=178, x2=234, y2=194
Type: -120
Info: ''
28:
Bounds: x1=79, y1=200, x2=177, y2=220
Type: 4
Info: 'Race/Special'
29:
Bounds: x1=181, y1=200, x2=239, y2=220
Type: 4
Info: 'Skills'
30:
Bounds: x1=243, y1=200, x2=301, y2=220
Type: 4
Info: 'Name'
31:
Bounds: x1=305, y1=200, x2=363, y2=220
Type: 4
Info: 'Graphic'
32:
Bounds: x1=243, y1=176, x2=301, y2=196
Type: 4
Info: 'Create'
33:
Bounds: x1=305, y1=176, x2=363, y2=196
Type: 4
Info: 'Delete'
34:
Bounds: x1=50, y1=178, x2=90, y2=194
Type: -120
Info: 'PC #4'
35:
Bounds: x1=90, y1=228, x2=234, y2=244
Type: -120
Info: ''
36:
Bounds: x1=79, y1=250, x2=177, y2=270
Type: 4
Info: 'Race/Special'
37:
Bounds: x1=181, y1=250, x2=239, y2=270
Type: 4
Info: 'Skills'
38:
Bounds: x1=243, y1=250, x2=301, y2=270
Type: 4
Info: 'Name'
39:
Bounds: x1=305, y1=250, x2=363, y2=270
Type: 4
Info: 'Graphic'
40:
Bounds: x1=243, y1=226, x2=301, y2=246
Type: 4
Info: 'Create'
41:
Bounds: x1=305, y1=226, x2=363, y2=246
Type: 4
Info: 'Delete'
42:
Bounds: x1=50, y1=228, x2=90, y2=244
Type: -120
Info: 'PC #5'
43:
Bounds: x1=90, y1=278, x2=234, y2=294
Type: -120
Info: ''
44:
Bounds: x1=79, y1=300, x2=177, y2=320
Type: 4
Info: 'Race/Special'
45:
Bounds: x1=181, y1=300, x2=239, y2=320
Type: 4
Info: 'Skills'
46:
Bounds: x1=243, y1=300, x2=301, y2=320
Type: 4
Info: 'Name'
47:
Bounds: x1=305, y1=300, x2=363, y2=320
Type: 4
Info: 'Graphic'
48:
Bounds: x1=243, y1=276, x2=301, y2=296
Type: 4
Info: 'Create'
49:
Bounds: x1=305, y1=276, x2=363, y2=296
Type: 4
Info: 'Delete'
50:
Bounds: x1=50, y1=278, x2=90, y2=294
Type: -120
Info: 'PC #6'
51:
Bounds: x1=79, y1=300, x2=177, y2=320
Type: 4
Info: 'Race/Special'
52:
Bounds: x1=181, y1=300, x2=239, y2=320
Type: 4
Info: 'Skills'
53:
Bounds: x1=243, y1=300, x2=301, y2=320
Type: 4
Info: 'Name'
54:
Bounds: x1=305, y1=300, x2=363, y2=320
Type: 4
Info: 'Graphic'
55:
Bounds: x1=243, y1=276, x2=301, y2=296
Type: 4
Info: 'Create'
56:
Bounds: x1=305, y1=276, x2=363, y2=296
Type: 4
Info: 'Delete'
57:
Bounds: x1=50, y1=6, x2=255, y2=22
Type: -120
Info: 'Create/Edit Party:'
58:
Bounds: x1=312, y1=333, x2=370, y2=353
Type: -128
Info: ''
DITL_988_View.txt
Items: (16 entries)
0:
Bounds: x1=238, y1=145, x2=296, y2=165
Type: 4
Info: 'Cancel'
1:
Bounds: x1=50, y1=50, x2=74, y2=70
Type: 4
Info: '1'
2:
Bounds: x1=83, y1=52, x2=255, y2=68
Type: -120
Info: '(spot empty)'
3:
Bounds: x1=262, y1=52, x2=293, y2=68
Type: -120
Info: ''
4:
Bounds: x1=50, y1=72, x2=74, y2=92
Type: 4
Info: '2'
5:
Bounds: x1=83, y1=74, x2=255, y2=90
Type: -120
Info: '(spot empty)'
6:
Bounds: x1=262, y1=74, x2=293, y2=90
Type: -120
Info: ''
7:
Bounds: x1=50, y1=94, x2=74, y2=114
Type: 4
Info: '3'
8:
Bounds: x1=83, y1=96, x2=255, y2=112
Type: -120
Info: '(spot empty)'
9:
Bounds: x1=262, y1=96, x2=293, y2=112
Type: -120
Info: ''
10:
Bounds: x1=50, y1=116, x2=74, y2=136
Type: 4
Info: '4'
11:
Bounds: x1=83, y1=118, x2=255, y2=134
Type: -120
Info: '(spot empty)'
12:
Bounds: x1=262, y1=118, x2=293, y2=134
Type: -120
Info: ''
13:
Bounds: x1=50, y1=6, x2=301, y2=22
Type: -120
Info: 'Select monster to summon:'
14:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
15:
Bounds: x1=50, y1=28, x2=294, y2=44
Type: -120
Info: '# Monster Cost'
DITL_987.txt
Items: (40 entries)
0:
Bounds: x1=406, y1=131, x2=464, y2=151
Type: 4
Info: 'Leave'
1:
Bounds: x1=0, y1=0, x2=366, y2=243
Type: -64
Info: 'ÿ'
2:
Bounds: x1=407, y1=97, x2=469, y2=120
Type: 0
Info: ''
3:
Bounds: x1=312, y1=264, x2=348, y2=300
Type: -128
Info: ''
4:
Bounds: x1=290, y1=213, x2=353, y2=236
Type: -128
Info: ''
5:
Bounds: x1=37, y1=266, x2=289, y2=302
Type: -128
Info: ''
6:
Bounds: x1=83, y1=156, x2=106, y2=179
Type: 0
Info: ''
7:
Bounds: x1=152, y1=156, x2=175, y2=179
Type: 0
Info: ''
8:
Bounds: x1=221, y1=156, x2=244, y2=179
Type: 0
Info: ''
9:
Bounds: x1=83, y1=201, x2=106, y2=224
Type: 0
Info: ''
10:
Bounds: x1=152, y1=201, x2=175, y2=224
Type: 0
Info: ''
11:
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Type: 0
Info: ''
12:
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Info: ''
13:
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Info: ''
14:
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Type: -128
Info: ''
15:
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Type: -128
Info: ''
16:
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Type: -128
Info: ''
17:
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Type: -128
Info: ''
18:
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Type: -128
Info: ''
19:
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Type: -128
Info: ''
20:
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Info: ''
21:
Bounds: x1=251, y1=197, x2=279, y2=233
Type: -128
Info: ''
22:
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Info: ''
23:
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Type: -128
Info: ''
24:
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Type: -128
Info: ''
25:
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Type: -128
Info: ''
26:
Bounds: x1=57, y1=104, x2=75, y2=122
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Info: ''
27:
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Info: ''
28:
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Info: ''
29:
Bounds: x1=78, y1=51, x2=349, y2=67
Type: -120
Info: ''
30:
Bounds: x1=78, y1=69, x2=349, y2=85
Type: -120
Info: ''
31:
Bounds: x1=78, y1=87, x2=349, y2=103
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Info: ''
32:
Bounds: x1=78, y1=105, x2=349, y2=121
Type: -120
Info: ''
33:
Bounds: x1=78, y1=123, x2=349, y2=139
Type: -120
Info: ''
34:
Bounds: x1=57, y1=32, x2=348, y2=50
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Info: ''
35:
Bounds: x1=57, y1=50, x2=348, y2=68
Type: -128
Info: ''
36:
Bounds: x1=57, y1=68, x2=348, y2=86
Type: -128
Info: ''
37:
Bounds: x1=57, y1=86, x2=348, y2=104
Type: -128
Info: ''
38:
Bounds: x1=57, y1=104, x2=348, y2=122
Type: -128
Info: ''
39:
Bounds: x1=57, y1=122, x2=348, y2=140
Type: -128
Info: ''
DITL_986_View.txt
Items: (8 entries)
0:
Bounds: x1=309, y1=383, x2=460, y2=403
Type: 4
Info: 'On with the game...'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
2:
Bounds: x1=50, y1=6, x2=461, y2=70
Type: -120
Info: ' WELCOME TO EXILE II!Welcome to the wonderful world of Exile II! Exile II is a huge, sprawling, elaborate game, filled with scads of dungeons to explore, people to talk to, and quests to perform.'
3:
Bounds: x1=50, y1=72, x2=461, y2=138
Type: -120
Info: 'Exile II, like most games of its type, is fairly complicated. Fortunately, there are plenty of places to look for help should you get confused. Much help is to be found in the file "Exile II Instructions" which comes with the game.'
4:
Bounds: x1=50, y1=140, x2=461, y2=204
Type: -120
Info: 'If you've never played a role-playing game before, the chapter "Playing Tips for Beginners" in the Exile II Instructions file is a must. If you have trouble getting established, be sure to read "Hints For Getting Started."'
5:
Bounds: x1=50, y1=206, x2=461, y2=240
Type: -120
Info: 'Finally, the Library Menu has lists of spells, skills and monsters, playing tips, and a map of the east half of Exile.'
6:
Bounds: x1=50, y1=242, x2=460, y2=307
Type: -120
Info: 'Exile II is a truly huge game, with an enormous outdoors and over a hundred towns and dungeon levels! You can finish the game in one of several ways, and, if you want, explore for many hours more! '
7:
Bounds: x1=50, y1=309, x2=461, y2=374
Type: -120
Info: 'Finally, alas, the Macintosh world nowadays is rife with extension conflicts and other problems. If you experience crashes playing Exile II, there is troubleshooting info in the file "READ ME - Game and ASP Info".'
DITL_985_View.txt
Items: (2 entries)
0:
Bounds: x1=306, y1=402, x2=364, y2=422
Type: 4
Info: 'OK'
1:
Bounds: x1=0, y1=0, x2=372, y2=392
Type: -64
Info: '''
DITL_984_View.txt
Items: (3 entries)
0:
Bounds: x1=209, y1=128, x2=307, y2=148
Type: 4
Info: 'Exit Exile'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '='
2:
Bounds: x1=50, y1=6, x2=307, y2=121
Type: -120
Info: 'Exile II is unable to read one of these files: 'sound data', 'graphics data', 'specials data'. These must be in the same folder as Exile II. Also, some extension may be making them unreadable by the game, or one might be corrupt.'
DITL_983_View.txt
Items: (2 entries)
0:
Bounds: x1=195, y1=112, x2=288, y2=132
Type: 4
Info: 'Exit Exile II'
1:
Bounds: x1=7, y1=6, x2=286, y2=105
Type: -120
Info: 'File corruption error: For some reason, Exile II is unable to properly create the preferences file. Please go to your Preferences Folder (in the System folder), throw away the file Exile II Prefs, and run the game again.'
DITL_600_View.txt
Items: (6 entries)
0:
Bounds: x1=354, y1=212, x2=412, y2=232
Type: 4
Info: 'OK'
1:
Bounds: x1=50, y1=212, x2=148, y2=232
Type: 4
Info: 'Cancel Music'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '7'
3:
Bounds: x1=50, y1=6, x2=412, y2=72
Type: -120
Info: 'Background Music: Turning this feature on has Exile II load the MOD or MAD file titled "Exile II Music" in the Exile II folder. It will then play until you turn this feature off. '
4:
Bounds: x1=50, y1=74, x2=413, y2=123
Type: -120
Info: ' A default music file should have come with Exile II. Should you have your own music selection, place it in the Exile II folder and title it "Exile II Music."'
5:
Bounds: x1=50, y1=125, x2=412, y2=204
Type: -120
Info: 'Warning: Should you experience any crashes, weird looking monsters, or static in the sound effects after turning music on, give Exile II more memory or turn the music back off. Also, music will slow the game down somewhat.'
DITL_278.txt
Items: (0 entries)
DITL_134_View.txt
Items: (2 entries)
0:
Bounds: x1=246, y1=83, x2=304, y2=103
Type: 4
Info: 'OK'
1:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'You drop to one knee. When you do, the eerie, majestic wavers, overcome with emotion. "I have been so alone. Centuries I've waited here, with no word of my people, no requests for my judgement. Only my wards and protections to keep me comp"'
DITL_133_Text Response.txt
Items: (4 entries)
0:
Bounds: x1=238, y1=116, x2=300, y2=136
Type: 4
Info: 'Answer'
1:
Bounds: x1=185, y1=82, x2=243, y2=98
Type: 16
Info: ''
2:
Bounds: x1=48, y1=6, x2=299, y2=73
Type: -120
Info: ''
3:
Bounds: x1=57, y1=83, x2=175, y2=99
Type: -120
Info: 'You respond:'
DITL_132_3-c.txt
Items: (5 entries)
0:
Bounds: x1=241, y1=83, x2=299, y2=103
Type: 4
Info: 'Leave'
1:
Bounds: x1=173, y1=83, x2=231, y2=103
Type: 4
Info: 'Take'
2:
Bounds: x1=107, y1=83, x2=165, y2=103
Type: 4
Info: 'Button'
3:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: 'l'
4:
Bounds: x1=48, y1=6, x2=299, y2=73
Type: -120
Info: 'The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime.'
DITL_131_Trap.txt
Items: (4 entries)
0:
Bounds: x1=239, y1=37, x2=297, y2=57
Type: 4
Info: 'Flee'
1:
Bounds: x1=170, y1=37, x2=228, y2=57
Type: 4
Info: 'Onward'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: '-'
3:
Bounds: x1=48, y1=6, x2=297, y2=27
Type: -120
Info: 'Would you like to create another PC?'
DITL_130_Item.txt
Items: (4 entries)
0:
Bounds: x1=241, y1=83, x2=299, y2=103
Type: 4
Info: 'Leave'
1:
Bounds: x1=173, y1=83, x2=231, y2=103
Type: 4
Info: 'Take'
2:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: 'l'
3:
Bounds: x1=48, y1=6, x2=299, y2=73
Type: -120
Info: 'The cave is filled with filth and rubbish of all sorts. The only thing of interest is a short sword, thickly crusted with rest and slime.'
DITL_129_View.txt
Items: (3 entries)
0:
Bounds: x1=246, y1=83, x2=304, y2=103
Type: 4
Info: 'OK'
1:
Bounds: x1=6, y1=6, x2=42, y2=42
Type: -64
Info: 'l'
2:
Bounds: x1=50, y1=6, x2=304, y2=73
Type: -120
Info: 'You are on a narrow, twisting path, leading its way up to the of this plateau. In the distance to the south, you see a large, spired stone building.'